Access violation - code c0000005 (first/second chance not available)

Access violation - code c0000005 (first/second chance not available)

I linked Python27 x64 library in my game using third party .lib and .h.
It builds successfully but as soon as I use any function inside the game, the editor will crush giving the following error message. The compile is success. I am using github branch at 4.10 version. Thanks.
python27
python27
UE4Editor_WeMeshOfficial_269!AyoutubeLinkScrapper::BeginPlay() [c:\rift\source\wemeshofficial\youtubelinkscrapper.cpp:24]
UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\engine\private\worldsettings.cpp:137]
UE4Editor_Engine!AGameMode::HandleMatchHasStarted() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\engine\private\gamemode.cpp:614]
UE4Editor_Engine!AGameMode::SetMatchState() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\engine\private\gamemode.cpp:730]
UE4Editor_Engine!AGameMode::StartMatch() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\engine\private\gamemode.cpp:591]
UE4Editor_Engine!UWorld::BeginPlay() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\engine\private\world.cpp:3082]
UE4Editor_Engine!UGameInstance::StartPIEGameInstance() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\engine\private\gameinstance.cpp:274]
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [c:\users\mik\documents\github\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:3012]
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [c:\users\mik\documents\github\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:2259]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [c:\users\mik\documents\github\unrealengine\engine\source\editor\unrealed\private\playlevel.cpp:1048]
UE4Editor_UnrealEd!UEditorEngine::Tick() [c:\users\mik\documents\github\unrealengine\engine\source\editor\unrealed\private\editorengine.cpp:1244]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [c:\users\mik\documents\github\unrealengine\engine\source\editor\unrealed\private\unrealedengine.cpp:361]
UE4Editor!FEngineLoop::Tick() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor!GuardedMain() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

The error changed to this now:
Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: IsInRenderingThread() [File:C:\Users\Mik\Documents\GitHub\UnrealEngine\Eng

UE4Editor_Core!FDebug::AssertFailed() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_RenderCore!FRenderResource::ReleaseResource() [c:\users\mik\documents\github\unrealengine\engine\source\runtime\rendercore\private\renderresource.cpp:41]
UE4Editor_Paper2D!`dynamic atexit destructor for ‘GDummyMaterialSpriteVertexBuffer’’()
ucrtbase
ucrtbase
ucrtbase