Why is compiling in Material Editor slow after 4.1 update?
when i using Material Editor, using the BluePrint to change .Creat a new const node,then change the value of the const,even though the const has'nt connected to the "material node",the editor autoly compiling.
the compiling really slow and uses much CPU and GPU ,so you can improve that if the change doesn't effect anything,do not compiling
We have released a preview version of the 4.1.1 update. This contains a fix for the shader compile issue. You can find more information here: https://forums.unrealengine.com/showthread.php?4406-4-1-1-hotfix-update-Preview-now-available
If you do not wish to try the preview version, we do expect to have an update for everyone within a week. Thank you and have a great day!
answered May 07 '14 at 07:19 PM
Response from Nick PenWarden
When we added support for async shader compiling it significantly reduced the amount of time the editor blocks when updating the preview material. It was a great workflow change for our artists but I can see how it would be frustrating on some hardware, especially CPUs without many cores.
We have made some changes for the next release to reduce the number of preview shaders we compile which will decrease the time it is taking. I hope that helps. I also appreciate the feedback, we'll take it in to account and consider whether we should add an option for disabling live preview.
answered May 01 '14 at 04:56 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here