Hi,
I’ve been following along some video tutorials on a 4.8 project. When I closed it and re-opened, it was on a crash loop trying to open. I then found I could open it, but pressing play/save/compile on anything it crashed and gave me this log below. I’ve tried copying to a 4.10 but get the same problem.
Don’t know if it helps but I was at this point in the video tut, just after adding some join game/host game functions to a game lobby widget and main menu being built - Unreal Engine 4 RTS Series Part 5 Multiplayer Lobby - YouTube
Please help. Big thanks if you have any suggestions as lots of work rides on it.
Log:
MachineId:53AE074041BFCD3C126905B3E409C6A0
EpicAccountId:6f287e9c8f884fdcb8175fd1a8e8e522
Access violation - code c0000005 (first/second chance not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp] [Line: 42]
Runnable thread TaskGraphThread 0
UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:237]
UE4Editor_CoreUObject!FGCCollector::HandleObjectReference() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:388]
UE4Editor_Engine!FSimpleObjectReferenceCollectorArchive::operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\public\uobject\garbagecollection.h:461]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:32]
UE4Editor_CoreUObject!UStruct::SerializeBin() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\class.cpp:760]
UE4Editor_Engine!UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:680]
UE4Editor_CoreUObject!FArchiveRealtimeGC::ProcessObjectArray() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:832]
UE4Editor_CoreUObject!TGraphTask::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\async\taskgraphinterfaces.h:771]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:430]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:273]
UE4Editor_Core!FTaskThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\async\taskgraph.cpp:564]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]