Hi, I am spawning a row of 7 rocks, after I spawn the row of 7 rocks I want to random destroy 1 rock which will leave a gap, I cannot figure out how I do this or if I can. I am using a child component because I am destroying the parent after a delay in which I want the child actors do be destroyed too.
EDIT -
I have gotten it to almost work but sometimes its spawning all rocks, last index is 6