Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Saving/Loading to Blueprints not working?

Hi all, Can anyone point out why my blueprint for saving/loading vars isnt working? I am using the save/load method that is in the documentation ([URL="https://docs.unrealengine.com/latest/INT/Gameplay/SaveGame/Blueprints/index.html"]Saving your Game with Blueprints[/URL]) . The goal is to have my vars print in the "Sandbox" level to confirm the game is saving correctly and I can use variables.

I am saving to a Blueprint class "SaveGameBP" and am attempting to use a SaveGameInstance in each widget to save variables for a 'New Game' setup. I am testing this by loading a level after 3 character creation screens (select name, class, alignment) that has a mannequin that triggers a var to print screen on collision.

Game starts with the "MainMenu" widget, then clicking "NewGame" loads the "NGS1" widget (new game screen 1), saves, then loads "NGS2", save, then "NGS3", saves, then loads level "Sandbox" Main Menu > New Game Screens (NGS1, NGS2, NGS3) > Sandbox (level) > Trigger Mannequin to print variables as a test

Problem is that the mannequins are printing empty values for the supposedly saved variables in NGS1/2/3. Do I need to fix some nodes/connects? Am I missing something with the variables?

See screenshots for blueprints, variables, and a look at the level (third person)

NOTE: There is no NGS5 screen. That is a typo for NGS3.

alt text

alt text

alt text

alt text

alt text

Product Version: UE 4.10
more ▼

asked Jan 30 '16 at 03:13 AM in Blueprint Scripting

avatar image

6 2 4 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question