How to spawn two different player pawns?

I’m trying to make a two player split screen game with asymmetrical objectives. As such I need two different player pawns that do different things. I’ve created two child classes of my original generic player class, but I can’t seem to make the player spawners spawn different pawns. I’ve changed the default pawn settings to none, but I can’t seem to write blueprints that create different pawns.

You can do something like that…If you’re still interested

I have made it in my game mode.