Does UE4Editor for windows x86 exist?

There is an answer that no supprot for UE4Editor for win32, but later was note, that JKapostins was able to build the UE4Editor for win32.

So do you have any plans to support the UE4Editor for win32?

Is it possible to run the UE4Editor using intel hd graphics (and if it is possible, what models are/will be supproted)?

Thank you,
Oleksandr

Afaik a lot of the ue4 editor features wouldn’t work (well?) with x86 so don’t expect a working editor for that.
And yes, it is possible to run the editor on the intel hd graphics, but you can expect very low fps.

We plan to always require a 64-bit OS for running the Unreal Editor. While it’s possible to custom-compile the editor for win32, using it that way wouldn’t be a good experience.

The Unreal Editor is designed for high-detail assets, what-you-see-is-what-you-get editing, and scalability. These are achieved by using memory much more gratuitously in the editor than in the runtime, which is fairly optimized for memory efficiency.

Many of the sample projects and many actual projects developers are building with UE4 would run out of memory on 32-bit windows. What’s worse, the handling of out-of-memory conditions on 32-bit Windows is necessarily ungraceful due to the unpredictable availability of memory for allocation, and the CPU-GPU contention for the limited (2-3GB) address space.