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I got 2 questions, First: How can I take or look for this little square that connect two different variables, ( Two different colors). And How can I make that an actor connects to a target in boolean so i can connect it to a branch?

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Product Version: UE 4.10
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asked Jan 30 '16 at 09:45 PM in Using UE4

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Not sure if i fully understand what you're asking but from what i gather from the info you want to for the first picture drag off the boolean and type "to string" then you have the option to convert to string.

The second one is really up to the actor, drag off the actor blue dot and do "get INSERTBOOLNAMEHERE". The insertboolhere is the name of the boolean you're trying to do a branch from.

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answered Jan 30 '16 at 09:53 PM

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avatar image Jomi Jan 30 '16 at 10:09 PM

Okay I Did the First One, Thanks ... But I Don't Know By The Boolean Doesn't Want to work!! I did what you told me, and I don't understand why.alt text

avatar image CelestialCel Jan 30 '16 at 10:17 PM

What is the foreachloop looping off? The by key looks to be in the same blueprint as the foreachloop node, does the array element actor have a boolean called "by key"?

avatar image Jomi Jan 31 '16 at 02:44 PM

I Really Don't Know!, I need Help Here, Cause I was Just Following a tutorial, and All of it was great until now ... The ForEachLoop It's Connected to "Get all actors of class

avatar image CelestialCel Jan 31 '16 at 03:03 PM

Get all actors of class what? Itself? A character? A random actor?

avatar image Jjman739 Jan 07 '17 at 01:43 AM

I think what is being requested here is that you take another screenshot showing the entire "ForEachLoop" node.

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