Realistic vehicle wheel (by specifying tire friction coefficient)
I'm trying to make cars that behave realistically in standard UE scale (1 unit = 1 cm). The cars will (generally) not be driven by a person, but by AI. All the data I have regarding grip is the tire friction coefficient (usually marked µ). I have no idea how to setup the wheel.
Say I want a realistic normal racing slick tire with a friction coefficient of µ = 0.9. To what values should I set Friction Scale (I'm guessing 1.0), Lat Stiff Max Load, Lat Stiff Value and Long Stiff Value?
I want to leave car setup out of this for now. First I want to have a realistic wheel model, then I'll mess with braking, acceleration and steering.
Yes, you can create a physics material and add to the wheel to increase the friction of the wheel with the ground or other static meshes.
answered Feb 16 '19 at 09:03 PM
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