The wrong player keeps respawning
In my game the character's death is triggered by entering the KillZVolume - Playing single player works fine, the character respawns as expected upon death - When playing multiplayer, if the second player dies it makes the first player respawn instead
I believe it has something to do with the way I'm passing information through the level blueprint. At the moment it casts to my MPGameMode blueprint - when player 1 dies this appears to work, but when player 2 dies, the cast fails.
Level Blueprint & MPGameMode blueprint: http://imgur.com/a/kxw7P
Any help would be greatly appreciated :) Thanks
I think it's because PlayerController at zero index on server-side is server player. So try take instead 'other actor' pin from OnActorBeginOverlap event node.
answered Jan 31 '16 at 10:42 AM
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