Crouch not working

The crouch function is not working. With the Print and Get “Is crouching” node I can confirm that it’s not initiating but the pin is being executed. This seems to be a problem with my current project as I created a new one from scratch to test and its working. I have a noob theory that it might have been caused when I deleted the paper 2d folders from the content browser as I lost my Spring Arm and Camera despite having created a BP from scratch. The crouch is called by the default “Crouch” node.
I have bypassed the problem by setting the max walk speed during crouching.

please provide some screen shots of your crouch set up

Attached is the screen shot of the BP where the node is located and a shot of Character movement settings where the crouch speed is defined. You can see 600 for walking and 300 for crouching. When I print screen from Character movement: Is Crouching I get a False response and my speed remains at 600. But the Crouch half height takes effect and the capsule goes from 80 to 40.

76948-capture2.png

Hello Slither1701,

I copied your blueprint layout in my base character and tried it out. I removed a couple nodes because I didn’t have any flipbooks but heres what I ended up with.

When using this, if I hit S the boolean is changed to true, if I hit it again it’ll change to false and so on. To print out the result I used a branch from an F key event to print out some lines of text. Can you give this a try to make sure you’re not seeing the same thing?

LOL… thanks … I did not think to test “Crouch” with another separate key. I was testing your request and then I tested Crouch with F and found it was still not working. And in an instant I remembered that in Character Movement under Movement Capabilities is a check box to enable crouching. : ) Its now working.