C++ Construction Script Doesn't Reload When Spline Component Is Edited
I create my spline component in my constructor:
And then, in my construction script, I generate SplineMeshComponent objects based on that spline, and then register components:
When I edit a variable (choose a different mesh, switch a boolean, etc) the construction script updates. But if I only move a point on the spline, the construction script doesn't update and while my spline changes, the track I've generated for it does not.
Is there something I need to hook up so that editing my spline re-constructs my mesh?
Follow this question
Once you sign in you will be able to subscribe for any updates here