Editor rendering broken
After importing a skeletal mesh and having my editor crash it no longer functions correctly. It appears that the rendering has broken because all physics meshes disappear, various walls lose faces, and some objects are extremely bright. Ive tried building the map to see if it would fix the problem, and same with restarting. The in editor camera also appears to be violently shaking. Ive opened up other projects and the rendering if completely fine in those, but not in this.
This is in view collision mode Wire Frame And the same scene in Detail Lighting and Normal LIt
As you suggested, the issue lied with your Config file/folder. I opened your project and definitely saw the issue occurring, and a team member suggested the issue could lie with setting the Near Clipping Plane to 0.0 which was exactly what you had the value set at within the project setting.
Simply delete your Config folder, and re-open your project and the issue is resolved. You might need to reset some of your project settings, but don't set the near clipping plane to 0.0. I would also suggest beginning to convert your BSP's to Static Meshes or replacing them with your own meshes as soon as you are able.
Let me know if you have further questions or need additional assistance.
answered Feb 03 '16 at 03:17 PM
What if you try to reinstall the engine does that solve it? (maybe backup the project first)
answered Jan 31 '16 at 09:27 PM
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