Character stuttering in multiplyer

After adding any character blueprint (i tried my own, starter anim pack, 3rd person) and enabling multiplayer ie. replicating. When i move character to the side i always get this crazy stuttering. Moving forward is fine, but anything than that and it starts.

movie with it:

same code without replicating behaves well.

I think I may have solved this problem. That stuttering bug is not fixed, but i think i found setup that works. I created very simple AI, and camera pawn (that is only camera), I send keyboard (and mouse rotation) input over from camera to AI pawn. Tell it “move to location” and i use current pawn position +500 in right direction. For strafe i set focal point to be 1000 units from pawn in direction of camera forward vector. Then i make camera pawn follow AI pawn (i snap to it with some camera arm lag). It works quite well so far. Need a bit more testing if everything really works well in multiplayer. When I have it working and tested i will link base project here. This needs some more testing.

I tested this setup it works fine in multiplayer,

I think i know cause of it. Character Movement component has build in replication. It somehow sends concurrent updates from character movement and blueprint actor replication.

I found out what was wrong in my code:
I used add input yaw node for character movement, then i had “orient rotation to movement” this cause concurrent updates to rotation.