Suggestion: Export animation as retargeted

When you have animations from several sources, you often end up changing the joint settings from animation to skeleton from the Pelvis and up. However if i need to export and modify that animation in MotionBuilder, i get the raw animation exported, which makes it hard to ie. Adjust hands placement to props like weapons. I found out that if i press Record, play my animation, and stop recording, i get a clip with some no-animation time until i pressed play and also i have to take note of how long the animation was when i afterwards trim it in the end. So in short: it would be super helpful to have a button to record the animation with current joint settings so it’s easier to mix from several animation origins.

Hope this makes sense. If there’s an alternative to this workflow already, i’d be very interested.

In anyway, i’ll post a video later showing my current workflow to make it more clear what i look for.

Im closning this task as pr. Matt’s answer here.
https://answers.unrealengine.com/answers/372198/post.html

Did you get this to work? The link posted gives me a 404 now, and I haven’t found any other info on it. Sorry for the necro, but this is bothering me.

Here’s the correct link: