Is it possible to fire an event from a c++ component?
I have some custom C++ components on my character. I'd like to fire an event from the C++ component code and catch it in the blueprint of my character. Is there a way to do this?
BlueprintImplmentableEvent doesn't seem to work since my character doesn't inherit from the component, only contains a copy of it.
asked Apr 29 '14 at 05:20 PM in Blueprint Scripting
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