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Is it possible to fire an event from a c++ component?

I have some custom C++ components on my character. I'd like to fire an event from the C++ component code and catch it in the blueprint of my character. Is there a way to do this?

BlueprintImplmentableEvent doesn't seem to work since my character doesn't inherit from the component, only contains a copy of it.

Thanks!

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asked Apr 29 '14 at 05:20 PM in Blueprint Scripting

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Heisenburger
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avatar image ϽϽϽ Apr 29 '14 at 05:27 PM

Look into interfaces, i think that you'll find a solution from there. That way your character AND your c++ component can implement the interface and you'll be able to do the magic.

avatar image Heisenburger Apr 29 '14 at 05:29 PM

Do you know of any examples in code that is doing this? I thought interfaces were only for blueprint to blueprint communication.

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