Water Refraction/Layer Issue
I'm creating a scene in UE4 where I have multiple water planes stacked on top of eachother, to create a specific effect. But I've got an issue where refraction (or something) is causing this line to appear on my screen/camera when I reach a certain angle. Any way to keep my water layers stacked but remove this effect?
asked Feb 01 '16 at 12:40 AM in Using UE4
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