Distance field soft shadows not working with 'movable' directional light?

hey guys,

I have a problem with distance field soft shadows with movable directional light. When I change the directional light to stationary and build lighting, it works no problem like this.

But when I change it to movable, I need movable because I have a time of day system set up, it becomes a normal shadow like this.

Is this how its supposed to be? because I can see in the demonstration video at [here][3], that has movable directional light and it works no problem. Hope someone knows the fix to this. Thank you!

Hi ghuuuu,

When using a Movable Directional Light you will need to make sure that the Cascaded Shadow Distance is set to 0 to see only the Ray Traced Distance Field shadows at closer distances. By default the Cascaded Shadow Maps Dynamic Distance is set to 20000 (200m) units.

When you use a stationary light the Dynamic Cascaded Shadow distance is set to 0 by default. So if you have Ray Traced Shadows enabled you will only see the Distance Field shadows. If you just uncheck the distance field shadows in the directional light you will see that the baked shadow is present.

I hope this helps.

Tim

Ahh, I see. It works now. Thank you!