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Why doesn't Streamed/Sub levels work properly on dedicated server?

Steps to Reproduce:

  1. Open Content Examples. Open Streamed Levels.

  2. Set to 2 players. Play. Walk. Work fine.

  3. Set to 2 players. Check dedicated box. Play. Walk. You fall in the level.

Why it affect us:

a) Our server is always dedicated

In our workflow, we have like: - Base Map (Persistent) - Level Map (Always loaded) - The terrain - Triggers Map (Always loaded)

The thing is, when you use a setup like that, collisions doesnt work on dedicated servers. If you play without dedicated, all works fine.

Product Version: Not Selected
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asked Apr 29 '14 at 05:36 PM in Bug Reports

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Darion
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avatar image Darion May 03 '14 at 08:06 PM

4 days. No response :(

avatar image Rama May 03 '14 at 08:18 PM

Epic Please Help

This is a big deal

Rama

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2 answers: sort voted first

Hey Guys -

I wanted to get back to you and let you know the fix will be included in a future release.

Nick Bullard | Engine QA

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answered May 08 '14 at 05:54 PM

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[Epic] Nick.Bullard ♦♦ STAFF
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avatar image Rama May 08 '14 at 05:58 PM

Thanks for letting us know Nick!

Rama

avatar image Darion Jun 08 '14 at 12:13 AM

What the status for this Nick?

avatar image [Epic] Nick.Bullard ♦♦ STAFF Jun 09 '14 at 01:20 PM

Hey Guys -

Just tried it again for an extra sanity check, and this is fixed with the 4.2 build.

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Hey Guys -

I was able to reproduce this in the current 4.1 build. I'll get this in to be tracked, but with some good news it no longer occurs in our latest builds and will look into seeing where this was fixed.

Nick Bullard | Engine QA

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answered May 03 '14 at 09:32 PM

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[Epic] Nick.Bullard ♦♦ STAFF
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avatar image Rama May 03 '14 at 09:50 PM

Thanks Nick!

:)

Rama

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