Steps to Reproduce:
Open Content Examples. Open Streamed Levels.
Set to 2 players. Play. Walk. Work fine.
Set to 2 players. Check dedicated box. Play. Walk. You fall in the level.
Why it affect us:
a) Our server is always dedicated
In our workflow, we have like:
Base Map (Persistent)
Level Map (Always loaded) - The terrain
Triggers Map (Always loaded)
The thing is, when you use a setup like that, collisions doesnt work on dedicated servers. If you play without dedicated, all works fine.
Hey Guys -
I was able to reproduce this in the current 4.1 build. I’ll get this in to be tracked, but with some good news it no longer occurs in our latest builds and will look into seeing where this was fixed.
Bullard | Engine QA
Rama
(Rama)
May 8, 2014, 5:58pm
6
Thanks for letting us know !
Rama
Hey Guys -
I wanted to get back to you and let you know the fix will be included in a future release.
Bullard | Engine QA
What the status for this ?
Hey Guys -
Just tried it again for an extra sanity check, and this is fixed with the 4.2 build.