Networking: How to properly leave a session as a client?
what's the "right" way to leave a previously joined session? I've always thought that a simple "open level" node would disconnect the client completely from the actual session but if I use this method I have the problem that I can not join a new session anymore until I restart the complete executable of my game. If I use the "open level" node in conjunction with "destroy session" (on the client side!) it works... this seems very weird to me. So what's the right way to do this?
Thanks and best regards, Daniel
asked Feb 01 '16 at 08:54 AM in Blueprint Scripting
This node is also used for leaving sessions. Clients also need to call this node when they leave a game.
answered Jan 16 '17 at 05:35 AM
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