Mesh Glows Bright when there is no longer a Indirect Lighting Cache
This occurs when you use streaming levels with different setups.
The door show in question is Movable, with ILC set to Volume (Same effect occurs when set to Point). The interactive blueprint door is located in a parent container map separate from the maps mentioned above. This effect has also been experienced since I noticed in 4.7, but never had the need to mix Dynamic & Baked streamed maps.
This effect occurs at random after the previous ILC level has been unloaded. Appears in Editor, PIE and Packaged game.
Below is the visual example.
asked Feb 01 '16 at 11:49 AM in Bug Reports
I've spent a little bit of time trying to reproduce this, but I'm not seeing the same results in my 4.10.2 test level. There is probably something that is not set correctly on my end, likely because you mention it being at random. There are a number of variables that could potentially be the issue.
Are you able to make a sample project that reproduces this from a new project and post here? I can then debug and go from there.
Let me know.
answered Feb 03 '16 at 10:11 PM
Tim Hobson ♦♦ STAFF
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