x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

What's the most efficient way to add Sound to a Particle Emitter? I.e Crackling Wood with Fire Emitter.

I'm fiddling around with destructible meshes at the moment and I'm trying to figure out how to make a particle emitter play a sound. I have a destructible mesh that sets on fire (spawns particle emitter) when broken. - Without the usage of blueprint script.

Is there a way to make a sound play with it also? Like a crackling of the flame for example.

Any help with this would be appreciated. Thanks!

Product Version: UE 4.10
Tags:
more ▼

asked Feb 01 '16 at 01:59 PM in Blueprint Scripting

avatar image

MikeyBGames
41 18 23 28

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

you'll probably want to make a blueprint out of this situation your creating. with your destructible mesh in game, use the 'convert to blueprint button' in the editor (top of details panel), and open the blueprint. then add two components: a particle emitter, and an audio component. uncheck 'auto-activate' for both of those components. right click your destructible mesh component in the component list, and add event on fracture. from that event, you can then activate your particle, and play your audio component.

more ▼

answered Feb 01 '16 at 04:50 PM

avatar image

paradoc
1.2k 49 31 86

avatar image MikeyBGames Feb 01 '16 at 08:07 PM

I was thinking that this is what I'd have to do. I was just wondering whether there was an option to actually tie a sound to a particle emitter. Thank you for replying though.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question