How can I rotate an actors pivot point?
I would like to alter the existing pivot point of an actor, specifically the orientation of that pivot point. If the actors X axis (forward) is inline with the worlds, but I want to rotate it so that the x axis of this actor is now 45 degrees to the left (between where X was pointing and where Y was pointing), how would I got about doing this in code?
asked Feb 01 '16 at 02:38 PM in C++ Programming
You should just use something like this:
answered Feb 02 '16 at 05:53 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here