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How can I rotate an actors pivot point?

I would like to alter the existing pivot point of an actor, specifically the orientation of that pivot point. If the actors X axis (forward) is inline with the worlds, but I want to rotate it so that the x axis of this actor is now 45 degrees to the left (between where X was pointing and where Y was pointing), how would I got about doing this in code?

Product Version: UE 4.9
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asked Feb 01 '16 at 02:38 PM in C++ Programming

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1 answer: sort voted first

You should just use something like this:

 // Apply the pivot offset    
 FTransform newTransform = GetTransform();

 // Apply the rotation you want

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answered Feb 02 '16 at 05:53 PM

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Ryan Darcey
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avatar image allen_619 Feb 11 '19 at 01:52 PM

but where do I add this?? Sorry I'm new to Unreal Engine.

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