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How to get from surface normal to world rotation?

Hi everyone,

I am getting a hit data, including hit normal. I would like to spawn a decal which will be rotated accordingly. How do I transform hit normal vec3 to proper world space rotation?

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asked Apr 29 '14 at 07:30 PM in Blueprint Scripting

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avatar image Zielak Jun 20 '14 at 08:35 PM

I also would like to know the answer. I want to spawn emitter at hit's location and rotatation.

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Not sure if this answers your question exactly but take a look at this page: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Events/index.html

They use "RotationFromXVector" which might get you what you need.

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answered Jun 23 '14 at 06:08 PM

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avatar image SlimeQ Feb 08 '17 at 10:58 PM

that link doesn't seem right

avatar image phil123456 Jan 07 '18 at 05:13 PM

would be more logic if it was from Z vector, tried but does not work

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