How to get from surface normal to world rotation?
I am getting a hit data, including hit normal. I would like to spawn a decal which will be rotated accordingly. How do I transform hit normal vec3 to proper world space rotation?
asked Apr 29 '14 at 07:30 PM in Blueprint Scripting
Not sure if this answers your question exactly but take a look at this page: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Events/index.html
They use "RotationFromXVector" which might get you what you need.
answered Jun 23 '14 at 06:08 PM
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