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Sync multiple media textures?

Hey all,

So I'm trying to sync multiple media textures all at once, but the Set Rate node only allows one input and does not accept arrays. I've tried simply setting multiple Set Rates, but they are all desynced by a small amount.

Is there a way to set a variable maybe that can be used by all of them? And if so, how would I manage to have them all start at the same time, instead of starting one, then the next one downstream?

Thanks in advance!

Product Version: UE 4.10
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asked Feb 01 '16 at 09:36 PM in Blueprint Scripting

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nukeydukey69
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You have to set the play rate on each of the MediaPlayers that drive the media textures.

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answered Feb 09 '16 at 06:18 PM

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