Using StartFPSChart/StopFPSChart in automation
I'm trying to use
However, the problem I'm running into is that when
Is there some way to stop Explorer from opening up? I didn't see any parameters to
Or, better yet, is there a way to pause the FPS recording so that I can get all of the levels' framerate logs into a single file (which would make my life easier anyway)? Unfortunately our levels can take a second or two to load and I don't want to have to try to tell the difference between a level-loading pause and a momentary perf drop in the analysis.
asked Feb 01 '16 at 11:23 PM in Using UE4
Hi, I was just searching for same thing and after your question I found in code that there is console setting for it:
Default is 1 so it is opening Explorer on
I now have 4.14 version of Unreal.
Follow this question
Once you sign in you will be able to subscribe for any updates here