Engine version 4.10.2
- Create a custom AnimNotify like so (I called mine in this example ‘ShootStart’):
- Place the AnimNotify you created in an animation. You can see my custom made one is ‘ShootStart’ which appears with the default AnimNotify ‘PlaySound’ and ‘PlayParticleEffect’. The actual “Custom” ones are the simple custom AnimNotify that you can make by pressing that ‘New Notify’ button.
- Here you can see I added 3 AnimNotify to the animation. ‘ShootStart’, ‘TestNotify’ and ‘ShootBolt’. the 2 yellow ones indicate AnimNotify that you make with the ‘NewNotify’ button, the ‘ShootStart’ is a custom one I made outside of Persona, that’s why it has a custom color.
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!!! RESTART THE EDITOR !!!
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Go to your Animation BP, and inside the EventGraph, right-click to add the AnimNotify events, and you can see here that only the ‘New Notify’ button-created AnimNotify will show.
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First problem: Where is my ‘ShootStart’ AnimNotify event to add in the EventGraph that I created myself at the start? This is the first unreliable and inconsistent problem. (I did restart the editor like I said in the instructions)
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Second problem: If I hook up function calls for the AnimNotify that I can add an event in the EventGraph to… they will trigger twice with these DEFAULT settings:
You can see here that the Notify Trigger Chance is at 1.0, which means it will always trigger. But it always triggers TWICE. Always.