i want make actors ‘burned’
but i don’t want tweak every item’s materials. (basically, every item can burned.)
my plan is make ‘chacoal’ material, and blend it with item’s original material (maybe dynamic material instance?)
can i do it with blueprint?
if can, it will be really Magic and powerful!
Arnage
(Arnage)
2
Sure, the basic workflow would be like this:
- Create your charcoal material inside a material function.
- Add this material function to any burnable material.
- Add a scalar parameter that blends between the regular and charcoal versions of the material.
- Now you can set this scalar parameter from blueprint and burn any object you’d like.
thank you.
i have to add functions for every ‘burnable’ materials…
Sleeper_1
(Sleeper_1)
4
Would that be done with Lerp?