can i blend materials with blueprint? (use 2 basic materials)
i want make actors 'burned'
but i don't want tweak every item's materials. (basically, every item can burned.)
my plan is make 'chacoal' material, and blend it with item's original material (maybe dynamic material instance?)
can i do it with blueprint?
if can, it will be really Magic and powerful!
asked Feb 02 '16 at 10:46 AM in Using UE4
Sure, the basic workflow would be like this:
answered Feb 02 '16 at 11:37 AM
i have to add functions for every 'burnable' materials....
answered Feb 03 '16 at 07:58 AM
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