can i blend materials with blueprint? (use 2 basic materials)

i want make actors ‘burned’

but i don’t want tweak every item’s materials. (basically, every item can burned.)

my plan is make ‘chacoal’ material, and blend it with item’s original material (maybe dynamic material instance?)

can i do it with blueprint?

if can, it will be really Magic and powerful!

Sure, the basic workflow would be like this:

  • Create your charcoal material inside a material function.
  • Add this material function to any burnable material.
  • Add a scalar parameter that blends between the regular and charcoal versions of the material.
  • Now you can set this scalar parameter from blueprint and burn any object you’d like.

thank you.

i have to add functions for every ‘burnable’ materials…

Would that be done with Lerp?