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can i blend materials with blueprint? (use 2 basic materials)

i want make actors 'burned'

but i don't want tweak every item's materials. (basically, every item can burned.)

my plan is make 'chacoal' material, and blend it with item's original material (maybe dynamic material instance?)

can i do it with blueprint?

if can, it will be really Magic and powerful!

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asked Feb 02 '16 at 10:46 AM in Using UE4

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vanditKing
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2 answers: sort voted first

Sure, the basic workflow would be like this:

  • Create your charcoal material inside a material function.

  • Add this material function to any burnable material.

  • Add a scalar parameter that blends between the regular and charcoal versions of the material.

  • Now you can set this scalar parameter from blueprint and burn any object you'd like.

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answered Feb 02 '16 at 11:37 AM

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Arnage
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avatar image Sleeper. Feb 03 '16 at 10:27 AM

Would that be done with Lerp?

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thank you.

i have to add functions for every 'burnable' materials....

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answered Feb 03 '16 at 07:58 AM

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vanditKing
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