Hello
I saved my project without issues last night. Trying to reopen it this morning, it just wouldn’t work.
Here is the crash report : (long paste folowws)
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp] [Line: 158]
TBasePassVSTLightMapPolicyHQ
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Renderer!FMaterialShader::SetParameters() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:131]
UE4Editor_Renderer!TBasePassVertexShaderBaseType >::SetParameters() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\basepassrendering.h:78]
UE4Editor_Renderer!TBasePassDrawingPolicy >::SetSharedState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\basepassrendering.h:588]
UE4Editor_Renderer!TStaticMeshDrawList > >::DrawElement() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\staticmeshdrawlist.inl:86]
UE4Editor_Renderer!TStaticMeshDrawList > >::DrawVisibleInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\staticmeshdrawlist.inl:279]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassStaticDataDefault() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:246]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassStaticData() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:382]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePassView() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:589]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1684]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1037]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\scenerendering.cpp:1582]
UE4Editor_Renderer!TGraphTask<FRendererModule::BeginRenderingViewFamily'::
20’::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
There is no problem when :
- launching the editor without any project
- openning other basic (template FPS saved to new project a few days ago)
- creating a new project.
Here is what esle I tried and failed with the incriminated project :
- updating graphic drivers
- removing temp / saved files from the project
But opening (without converting) the project in UE 4.11.0 Preview 4 worked : the project opened and the shaders were built.
Closing (without saving) and trying to reopen the project in 4.10.2 didn’t help - it still hangs at 96% with the same crash log
My main issue : I have to deliver a 4.10 version of the project map
Is there anyway to resolve this situation with 4.10.2 ?
Thanks in advance - RyF