The topic allready says it all. I made a class in C++, inherited a blueprint from it, and now I can’t edit the properties of that component in the editor. They don’t even show. It’s just an ordinary (built-in) Sphere-Collision-Shape (USphereComponent) component.
I made a pointer to that component a UPROPERTY(EditAnywhere), but now I can set the component in the editor (which is totally not the point) and the properties are different from a component of the same type added in the blueprint editor… help?
Been awhile since i saw this, but…
I think the issue might be with him setting it to “EditAnywhere”
If its a component try setting to VisibleAnywhere or EditDefaultsOnly.
example:
Renaming the subobject variable fixed the issue for me (Engine version 4.23) using UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, meta = (AllowPrivateAccess = "true"))