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Light doesn't display after Render

Hey, i have a problem with Lighting... I built my own staticmeshes from bsp brushes. Now i formed a room with them. set a light in it and everything looks fine until i render it. Then the light and the room turn dark and i can't see anything. It works if i have the static mesh plain and no room shaped.

Do u have any tips for that? Or a solution?

before after

Product Version: UE 4.9
after_render.png (110.1 kB)
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asked Feb 02 '16 at 07:32 PM in Using UE4

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awilliams1701 awilliams1701 wrote in the forum: Promoter

"For some reason the processes isn't completely automatic. After you convert, open up the mesh itself. This is my personal workflow:

1) open the mesh

2) check the use full precision UV's (I've been surprised how much of a difference this makes)

3) click apply (this will fix the indicator that the lightmap is invalid, but it doesn't actually fix it)

4) Scroll down to Static Mesh Settings and set the light map resolution to 64 or higher (the default is 4 and that is way too low)

5) Set the light map coordinate index to 1. (this really fixes the lightmap issues)

Unfortunately I have to do this for every single mesh I create via BSP. I don't know why we can't do all of this automatically." https://forums.unrealengine.com/showthread.php?1652-BSP-Brush-vs-Static-Mesh&p=238325&viewfull=1

Try to do as he says in the forum post and let us know if worked.

Good luck.


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answered Feb 04 '16 at 01:24 PM

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avatar image nonimus Feb 04 '16 at 04:03 PM

Fixed it! Thx m8 I appreciate ur help :)

avatar image FilipeTessaro Feb 04 '16 at 04:13 PM

Good! Happy that you succeed! please mark as resolved and good studies!

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