Why does my custom player mesh have poor quality shadows?

Hello! My problem is that I have imported my custom player and replaced the character in the third person template (keeping the characters blueprints and replace the idle-walk-run-jump animations with mine) It works perfect but I am getting a poor quality shadow. If it is has been imported as a static mesh or I just drag and drop the skeletal mesh the shadow is ok but in this case (as a player) it has very low resolution and I cant find a way to increase the quality.

Thanks in advance

Check your skeletal mesh’s bounds. The shadow is fit onto the bounds and they should be as tightly bounding as possible. A skeletal mesh’s bounds come from the associated physics asset, make sure you have bodies on the bones as necessary. There’s a show flag on the editor viewport under Show->Advanced->Bounds which will let you see the bounds of any mesh you select.

Thank you very much : ) … Sorry for my delayed answer