Character Collision after death
Hello, So I have this problem. When I kill someone in my game his capsule component stays in place with its collision. I have set it up that when the player dies his capsule component should set collision to No collision. But it does nothing. When I print the collsiion on screen it says "custom" always. And when I add breakpoint to the function that sets the collision after death It starts normally but doesnt set the collision of the capsule.
asked Feb 02 '16 at 09:22 PM in Blueprint Scripting
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