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Character Collision after death

Hello, So I have this problem. When I kill someone in my game his capsule component stays in place with its collision. I have set it up that when the player dies his capsule component should set collision to No collision. But it does nothing. When I print the collsiion on screen it says "custom" always. And when I add breakpoint to the function that sets the collision after death It starts normally but doesnt set the collision of the capsule.

Product Version: UE 4.10
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asked Feb 02 '16 at 09:22 PM in Blueprint Scripting

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avatar image FilipeTessaro Feb 02 '16 at 09:29 PM

Are you destroying the actor? if yes, before or after setting the collision to No collision?

avatar image Control Feb 02 '16 at 09:30 PM

I am not because when I add Node destroy actor and kill the server host it crashes the engine.

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