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Project broken after removing Mesh

Hello,

Recently I've dropped one of the meshes, that had OnActorBeginOverlap registered. My problem is, that I'm not yet using vcs and when I try to run, I always see a message:

 One or more blueprints has an unresolved compiler error, are you sure you want to Play in Editor?
    ThirdPersonExampleMap

It runs in editor, but when I try to cook it, I'm getting error, like in log:

 LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000EE485E0
 LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000010791DA0
 LogBlueprint:Error: [compiler ThirdPersonExampleMap] Error Couldn't find object for bound event node  OnActorBeginOverlap (None) 
 LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 0 Warning(s) [in 71 ms]
 LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms]
 LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms]
 LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 3 Warning(s) [in 0 ms]
 LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 4 Warning(s) [in 0 ms]
 LogBlueprint:Warning: [compiler ThirdPersonExampleMap] Warning [1308.41] Compile of ThirdPersonExampleMap failed. 1 Fatal Issue(s) 5 Warning(s) [in 0 ms]
 LogSavePackage: Save=519.914307ms
 LogSavePackage: Moving '../../../../../Projects/01/BubbleUp/Saved/ThirdPersonExampleMap_Auto1C0E2AEEE4472D1E412758EA5B409580C.tmp' to '../../../../../Projects/01/BubbleUp/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto1.umap'
 LogSavePackage: Total save time: 1633.093201ms
 LogSavePackage:Warning: Finished SavePackage ../../../../../Projects/01/BubbleUp/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto1.umap
 LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap' took 2.000
 LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 2.000
 OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPersonBP/Blueprints/BubleSource] ([1] browsable assets)...
 OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Blueprints/BubleSource]
 LogSavePackage: Save=86.999382ms
 LogSavePackage: Moving '../../../../../Projects/01/BubbleUp/Saved/BubleSource_Auto10EBBCAD34DBB337A7388A883C67BECD2.tmp' to '../../../../../Projects/01/BubbleUp/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/BubleSource_Auto1.uasset'
 LogSavePackage: Total save time: 175.390165ms
 LogSavePackage:Warning: Finished SavePackage ../../../../../Projects/01/BubbleUp/Saved/Autosaves/Game/ThirdPersonBP/Blueprints/BubleSource_Auto1.uasset
 LogFileHelpers: Auto-saving content packages took 0.180

Which always causes build failure. I'm not sure how to get to that OnActorBeginOverlap and remove it?

Product Version: UE 4.9
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asked Feb 02 '16 at 10:10 PM in Packaging & Deployment

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RomekRJM
16 1 2 5

avatar image FilipeTessaro Feb 04 '16 at 01:10 PM

Did you try already to delete the folders: Intermediate and Saved, and try to cook again?

avatar image Samantha Sutton ♦♦ STAFF Feb 09 '16 at 07:28 PM

Please try what FilipeTessaro has suggested, try deleting your deriveddatacache folder if you have that as well. Please report back with your findings and full error logs added as a .txt file.

I'd also suggest trying a newer version of the engine, to see if you run into the same errors. Do not convert your project, make sure you make a copy of it when upgrading.

Thanks!

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Hey RomeKRJM,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

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answered Feb 16 '16 at 02:52 PM

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