Resolution Scale not working in VR?

Resolution scaling works fine when not in VR, but when in VR it doesn’t seem to work - whether that VR is on PC or on Mobile. Is this expected behavior? Or is there a way to enable this for VR?

Additionally, setting “r.ScreenPercentage” in the console doesn’t work either.

so, with desktop vr, the key is to use "hmd screenpercentage ", but that doesn’t work on mobile VR.

and in 4.11, “hmd screenpercentage” is deprecated, and you need to use “hmd pd” (pd is for pixel density)

^-- just documenting for future peoples who are reading this

I submitted a patch to the master branch that fixes this.