BUG: iOS app asserts in background when it goes to sleep
I've noticed that if our iOS app goes to sleep naturally, after 10 seconds of being asleep the app asserts in the background and gets killed.
This specific log snippet is of interest:
I've attached the full log after the app goes to sleep HERE.
I've tested this in a blank template project using the launcher engine version of 4.10.2.
I have managed to repro this on 8.x and 9.x versions of iOS, so this isn't version specific either.
Any solution for this would be awesome.
Let me know if you need anymore info.
You should be able to get that information from here: https://github.com/EpicGames/UnrealEngine/commit/52d692c821e8cdf65b2a2b2e25a422b1234c94f1
answered Feb 05 '16 at 06:41 PM
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