Inconsistent lighting on when placed/painted on

Hey Everyone.

I’m hoping someone can help me, if you check out the picture the on the left where placed down and positioned normally and the lighting seems to be fine. but the on the right have been painted on using the foliage tool. ive rebaked the lighting but its still showing like there is no shadows.

is there anything i need to check when using the foliage tool that could be causing this to happen?

Thanks in advance.

Hi

Are these speed or just simple meshes?

Regards

Hey,

Its a tree that been exported from speed tree.

Thanks

Ok, so this is the Conifer tree.

Ok, give me a sec,

Do you have a light mass bounds attached?

Hi

In 10, did a few test with my speed trees.

No issue here, might bee something that you have done. :frowning:

It looks like one uses lightmaps while the other uses dynamic lighting. I believe that by default objects placed with the foliage tool are lit dynamically, while regularly placed ones use lightmaps which could explain the different results you are seeing.

Hi Lee,

If you’re using a Directional Light set to Moveable (dynamic) and a Skylight set to movable, make sure to rebuild lighting to clear any indirect lighting cache values. You should then only have direct lighting from the main light source, and the skylight will handle the fake bounce lighting.

This should be able to clear up the inconsistency you’re seeing with the that are painted. This would at least be where I would start.

Tim

By default static lighting is on for all foliage items and uses their original lightmap resolution value, which can often be pretty high. Typically with foliage you wouldn’t want to use lightmaps anyway for an exterior scene, at least not for foliage that should move.