Replicating characters' variables problem

  1. Hello. I’m trying to make 2D Side Scroller on mobile device with multiplayer for 2 people. It’s not dedicated server, so one is server and another is client. The problem is: when client moves his character, server CAN’T see updated animation (but it sees movement and rotation!) Client CAN see server’s animation.
  2. I found in 2DSideScroller template working example of replicating animation (see ‘workingExample.png’ screenshot below) but that’s not what I want, because I have different types of animation (not just Idle and Run) and I’m trying to switch between them using enumeration. I’ve created custom events for movement, animation and rotation ; updating them in TickEvent and multicasting these events (I tried to switch Reliable ON/OFF, Run on Server etc. … nothing is working).
  3. I suppose the issue is somehow I need to send from Client to Server Client’s version of Animation_Enumeration. Maybe there’s a way to get variables from all characters/pawns in the level?