Hello. I'm trying to make 2D Side Scroller on mobile device with multiplayer for 2 people. It's not dedicated server, so one is server and another is client. The problem is: when client moves his character, server CAN'T see updated animation (but it sees movement and rotation!) Client CAN see server's animation.
I found in 2DSideScroller template working example of replicating animation (see 'workingExample.png' screenshot below) but that's not what I want, because I have different types of animation (not just Idle and Run) and I'm trying to switch between them using enumeration. I've created custom events for movement, animation and rotation ; updating them in TickEvent and multicasting these events (I tried to switch Reliable ON/OFF, Run on Server etc. ... nothing is working).
I suppose the issue is somehow I need to send from Client to Server Client's version of Animation_Enumeration. Maybe there's a way to get variables from all characters/pawns in the level?
Feb 03 '16 at 09:29 AM
in Blueprint Scripting
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