SPOILER: Im new to Game development and 3-d modelling so be patient with me
So the meshes i made in blender when exported to unreal, were becoming “black” in color when i built the lighting.
The problem i found was that i wasnt addding any lightmaps to my mesh. (i had no idea what a ligthmap is)
I searched around the net to find out how to make/add light map to my mesh and found the solution on how to do it in blender.
But i also found another video:
in which unreal can auto-generate lightmaps for your meshes at the time of import
Here is my test mesh
When i import this mesh into unreal as an fbx i get the import menu in which there is a ticked checkbox that says
“Generate Lightmap UV’s”:
But the mesh still doesnt have any lightmaps and still gets dark when i build the lighting, however it worked for the guy in the video (unreal auto-generated lightmaps for his mesh):
Here is a SS of the blank lightmaps for my test mesh after exporting to unreal(both the channels, 0 and 1 are blank):
What am i missing here? how do i make unreal auto generate lightmaps for my blender mesh
NOTE: no extra settings have been made for the blender mesh, i just opened it and extruded the faces of the cube in random directions and exported it as fbx
Thanks for sparing time to read! i would really appreciate some help asap