UDK editor crashes on loading a map

My UDK Editor crashes with error “BUILT WITH UDK stopped working” when I try to open udk map file. The log file is as beslow. Hope you can suggest me some solution to get it working. Thanks in advance.

Log: Log file open, 02/03/16 15:50:36
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: …..\Engine\Config\ConsoleVariables.ini
Init: Version: 12791
Init: Epic Internal: 0
Init: Compiled (64-bit): Jan 29 2015 19:35:41
Init: Changelist: 2424394
Init: Command line: editor
Init: Base directory: C:\UDK\UDK-2015-01\Binaries\Win64
[0000.20] Init: Computer: AMBHAR
[0000.20] Init: User: intel
[0000.20] Init: CPU Page size=4096, Processors=4
[0000.20] Init: High frequency timer resolution =3.117785 MHz
[0000.20] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=20.9GB Virtual=131072.0GB
[0000.20] Log: Steam Client API Disabled!
[0000.22] Init: WinSock: I am AmBhar (192.168.0.100:0)
[0000.22] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.22] Init: Object subsystem initialized
[0000.23] Log: SystemSettings based on: SystemSettings
[0000.24] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 750 Ti
[0000.24] Log: Adapter has 1970MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
[0000.25] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0000.25] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
[0000.27] Log: Shader platform (RHI): PC-D3D-SM3
[0000.42] Log: PhysX GPU Support: DISABLED
[0000.42] Init: Initializing FaceFX…
[0000.42] Init: FaceFX 1.7.4 initialized.
[0001.78] Init: Finished loading startup packages in 1.27 seconds
[0001.78] Log: 85665 objects as part of root set at end of initial load.
[0001.78] Log: 0 out of 0 bytes used by permanent object pool.
[0002.39] Log: Supported Consoles:
[0002.39] Log: IPhone
[0002.39] Log: Mac
[0002.39] Log: PC
[0002.39] Log: Initializing Engine…
[0002.46] Log: Encountered missing default brush - spawning new one
[0002.46] Init: UEngine initialized
[0002.46] Log: Primary PhysX scene will be in software.
[0002.46] Log: Creating Primary PhysX Scene.
[0002.47] Init: Transaction tracking system initialized
[0002.47] Log: Can’t find edit package ‘OnlineSubsystemLive’
[0002.48] Log: Can’t find edit package ‘OnlineSubsystemPlayerGameServices’
[0002.79] Init: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0002.80] Init: XAudio2Device initialized.
[0002.81] Init: Client initialized
[0002.81] Init: Editor engine initialized
[0002.87] Log: Initializing Engine Completed
[0002.87] Log: >>>>>>>>>>>>>> Initial startup: 2.87s <<<<<<<<<<<<<<<
[0002.91] Cmd: MODE MAPEXT=udk
[0002.96] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0003.98] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 750 Ti
[0003.98] Log: Adapter has 1970MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory
[0003.99] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
[0003.99] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 256MB of shared system memory
[0005.03] Cmd: MAP LOAD FILE=“…..\Engine\Content\Maps\Templates\Template_MidDay.umap” TEMPLATE=0
[0005.18] Log: Encountered missing default brush - spawning new one
[0005.37] Log: New File, Existing Package (Package Untitled_2, Package template_midday)
[0005.42] Log: – Checking Building LODs
[0005.43] Log: Primary PhysX scene will be in software.
[0005.43] Log: Creating Primary PhysX Scene.
[0005.43] Log: Finished looking for orphan Actors (0.003 secs)
[0005.43] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0005.44] Log: TIMER ALL OF INIT : [5.003103]
[0010.26] Cmd: MAP LOAD FILE=“C:\UDK\UDK-2015-01\UDKGame\Content\Maps\Test_demo.udk” TEMPLATE=0
[0010.31] Log: Encountered missing default brush - spawning new one
[0010.86] Critical: appError called: ReadFile beyond EOF 49862010+4/49827502 for file C:\UDK\UDK-2015-01\UDKGame\Content\Maps\Test_demo.udk
[0010.86] Critical: Windows GetLastError: The operation completed successfully. (0)
[0013.53] Log: === Critical error: ===
ReadFile beyond EOF 49862010+4/49827502 for file C:\UDK\UDK-2015-01\UDKGame\Content\Maps\Test_demo.udk

Address = 0x89b5bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x8a8f9695 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8a8b6d1b (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8a811bc5 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8a7c1100 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8ab45ea3 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8ab470f5 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8ab4bc6a (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8ada4fe1 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8a89a172 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8a8f3985 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8a8f5534 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8b91c9cd (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8b923c75 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8ba3f9bc (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8b591c3c (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x8b593ade (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\UDK.exe]
Address = 0x9d5b2779 (filename not found)
Address = 0x312d4a98 (filename not found)
Address = 0x312696b8 (filename not found)
Address = 0x3128e438 (filename not found)
Address = 0xebeb10 (filename not found) [in C:\UDK\UDK-2015-01\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
Address = 0x45649c0 (filename not found)
Address = 0x1b98ce3 (filename not found)
Address = 0xfd05a8c0 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
Address = 0x81e9c8 (filename not found)
Address = 0x9d3be308 (filename not found)
Address = 0x9d5b2710 (filename not found)
Address = 0x81d840 (filename not found)
Address = 0x9d5b2779 (filename not found)
Address = 0x81d8e0 (filename not found)
Address = 0x45649c0 (filename not found)
Address = 0x546c668 (filename not found)
Address = 0x546d9b0 (filename not found)
Address = 0x57d8fc8 (filename not found)
Address = 0x45649c0 (filename not found)
Address = 0x45649c0 (filename not found)
System.Runtime.InteropServices.SEHException error in UDK:

External component has thrown an exception.

at FEditorFileUtils.LoadMap()
at MWelcomeScreenPanel.OnOpenMapClicked(Object Owner, RoutedEventArgs Args)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)

Hi ambhar,

This in the AnswerHub for Unreal Engine 4, not UDK. Please post your question here:

https://.epicgames.com//370-UDK-General-Discussion

Thanks,

.