Hello, for over a week I have been having problems cooking and packaging my project. When trying to cook this
ditor-Cmd: [2016.02.03-11.42.54:778][ 0]LogInit:Display: Success - 0 error(s), 6655 warning(s)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.02.03-11.42.54:779][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Execution of commandlet took: 408.59 seconds
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.02.03-11.42.58:530][ 0]LogOnline:Display: NULL: FOnlineSubsystemNull::Shutdown()
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.02.03-11.42.58:531][ 0]LogOnline:Display: Unloading online subsystem: STEAM
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.02.03-11.42.58:547][ 0]LogOnline:Display: Unloading online subsystem: Null
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 418.7009483s to run UE4Editor-Cmd.exe, ExitCode=0
MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND COMPLETED **********
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: Stage Failed. Missing receipt ‘Project_Zed_Rework-Win64-Development.target.xml’. Check that this target has been built.
MainFrameActions: Cooking (Windows): Stacktrace: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServer, Boolean DoCleanStage)
MainFrameActions: Cooking (Windows): at Project.Package(ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCommand.Execute()
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main()
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=Error_MissingExecutable
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): copying UAT log files…
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED
Now I have had warnings since the begging but it always built the project for shipping now i just get build failed along with this (Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game ). Is there something im doing wrong now? I have tried uninstalling and reinstalling UE4 and launcher to no success, please help me I really need to get an update out and can’t package my project.