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How do you add an event to be fired with any key input?

I want to do an action with when you press any key, and I'm trying to avoid assigning each key one by one. If there's the input "none", is there an "any" input? Or maybe a NOT "none" or something like that

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asked Apr 29 '14 at 10:53 PM in Blueprint Scripting

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ReloaD1010
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avatar image melkior May 21 '14 at 03:59 AM

I'm new to UE4 also and doing some key press stuff right now and saw your question. I also don't see a way to do this in blueprint

in C++ you might potentially use EKeys function GetAllKeys( TArray < FKey > &) and as long as the array had any value in it then you would be okay but I do not see this exposed in blueprint?

https://docs.unrealengine.com/latest/INT/API/RuntimeModules/InputCore/EKeys/index.html

In the meantime though there's always the approach of making it a specific key (i.e "Tap the spacebar to continue"). This also avoids the issue of having to map all the keys and makes your task achieveable for now until you get the information you need.

avatar image spyro Sep 25 '14 at 02:08 AM

I would really be great if there was an AnyKey-Event. I want to recenter the view in VR when the user presses a key the first time to dismiss the health & safety warning, regardless what key this might be.

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3 answers: sort voted first

"Any Key" event now availble.

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answered Dec 30 '15 at 05:05 PM

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nkey
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Yeah you can simply right-click -> input -> keyboard events -> scroll down to any key".

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answered Dec 30 '15 at 05:39 PM

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Vheanom
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Unfortunately, there's no way of achieving this via a blueprint at the moment. One (clumsy) solution is to use key press events, disable the "consume" option and connect them to the same output and collapsing all of them as a node. It ain't pretty but it gets the job done.

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answered May 21 '14 at 11:08 AM

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alperenakyuz
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