Hi,
I posted a question a few days, asking why my game was crashing. I thought I fixed it, but it was another problem I actually fixed.
My problem is that when I spawn the characters in, there’s a pre game timer that gives some time before the real game begins. However, once the countdown has finished - I begin a ‘foreachloop’ to every player’s controller saying to run this (Owning Client) custom event to create widgets and add them to the players’ screens - this crashes the game. However if I don’t set it in the beginning the player’s will get their HUD whenever they respawn anyway since it runs through the same command.
Any idea why this would occur? I’ve set up the for each loop to check if the player does exist before I call the event, but still crashes.