Multiplayer - Crash when setting HUD

Hi,

I posted a question a few days, asking why my game was crashing. I thought I fixed it, but it was another problem I actually fixed.

My problem is that when I spawn the characters in, there’s a pre game timer that gives some time before the real game begins. However, once the countdown has finished - I begin a ‘foreachloop’ to every player’s controller saying to run this (Owning Client) custom event to create widgets and add them to the players’ screens - this crashes the game. However if I don’t set it in the beginning the player’s will get their HUD whenever they respawn anyway since it runs through the same command.

Any idea why this would occur? I’ve set up the for each loop to check if the player does exist before I call the event, but still crashes.

Hello ,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any other blueprints that may be involved with this issue?
  4. Could you provide the complete call stack from the crash that is given?

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.