Android build version does't work on the device

my game for android version is not working on my device ‘LG G2’ .
surely Builded successfully .

even window version has played very well, but android version is not showing anything.

When I running my game on the device , the game running is ok but after 2 or 3 sec thrown out to device main screen

the game still running and then I touch the running game on my device thrown out from device main screen again n again.

I don’t know why , there is no error message. I can’t do anything about it.

attach 2 screen shots.

  1. build messages
  2. a repeted warning message when I play my game in editor.
    (I don’t know what the message means, pls let me know that warning meanings…
    the game made BP only, but I builded my BPs based on the ‘Tappy chicken’ project.
  3. all the my level elements… there are little actors, but the warning message never disappear…

![alt text][4]

Hi ,

When addressing an error that only occurs on the device itself, the first troubleshooting step would be to eliminate any errors such as the one you have posted when Playing in Editor, before launching to device.

The error you have posted is not an Android specific error, but one relating to your the code or blueprints in your Character, HUD, etc. -so is your project Blueprints or C++?

In order to isolate the problem, make a copy of the project, delete the character, and play in editor… Do you still get the error? If yes, the code for the character needs to be corrected. If not, please provide the following logs:

Error logs from your Android device found using Monitor.bat, which should be found in the following files: C:\NVPACK\android-sdk-windows\tools

Packaging Logs: You can obtain these logs from the Output logs within the Editor, or the Saved/Logs folder from within the project.

-.

Hi , I made my game only BP, but Builded the game based on ‘Tappychicken’. I don’t know what the tappychicken made by.
when I delete my character on the level the packeged game is running .
according to your answer my character BP has some problem maybe,
but I have a curios why the window packeged version is running fine.
and my character BP compiled properly there are no errors.
I can’t find any mistake from my BP.
So sad, too hard to find solution of the problem.

Reviewing the previous log, it appears that “At Begin Play” it is not finding all actors which could include your character. To test, you can add your character back in, check the blueprint that contains “At Begin Play” and set a delay to make sure all things in the game are loaded and visible at the beginning of the game on the Android.

Hi ,

Since we have not heard back from you in a few days, we are closing this post for tracking purposes. However, if you are still not able to play your Android version of your project on your LG G2, please try the troubleshooting step from my last post and let me know the results.

Thanks,

.