SaveGame lost when app gets updated
I'm making an Android game, and I use SaveGame blueprint class to store things like how many coins the player has collected. And whenever I update my game on the device with a new version, manually or via google play, all saved data is lost.
What could I be missing, or it is to be expected?
If so, maybe there's a right way to store data, like user's in-app purchases, so they don't get whacked by every update?
asked Feb 03 '16 at 05:02 PM in Using UE4
Any answers to this question?
answered Mar 08 '19 at 07:03 AM
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