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SaveGame lost when app gets updated

I'm making an Android game, and I use SaveGame blueprint class to store things like how many coins the player has collected. And whenever I update my game on the device with a new version, manually or via google play, all saved data is lost.

What could I be missing, or it is to be expected?

If so, maybe there's a right way to store data, like user's in-app purchases, so they don't get whacked by every update?

Product Version: UE 4.10
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asked Feb 03 '16 at 05:02 PM in Using UE4

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answered Mar 08 '19 at 07:03 AM

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