Propagate TextBox value to dedicated server and print it to server log
Hi All, I started playing with UE4 and especially around usage of dedicated server, so far I was able to achieve the following:
Now this is where I am stuck, I have an OnClicked event for the button, that leads to Set for variables corresponding to text boxes values, and I've setup OnRep_ functions to "Print string" to both screen and log - I can see Print happening on Client, but not on the server.
Am I doing it completely wrong or am I missing something?
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