Blender FBX Export -> UE4 Re-Import Problem
Using 4.10.2 and Trying out the Blender, UE4 Pipeline. It seems the "Imported Asset -> Reimport" on Animations does not work. But importing the same Animations from the FBX file overwrites them correctly.
I can reproduce it this way:
All Animations get the first Action Animation defined in Blender.
As it seems the reimport is missing some information about what Animation to use as replacement for each Animation from the FBX file.
Besides that, having lots of fun with the Engine :]
I was able to reproduce this and have entered a bug report, UE-26485, to be assessed by the development staff.
answered Feb 04 '16 at 08:05 PM
I too have wondered about this. When unreal breaks the fbx into seperate files, skeletal mesh, model and animations there isn't a way to reimport only one of these pieces when a change is made in blender. One has to reexport entire model and reimport for the change to take place. Also sometimes extra animations that are non existent in blender appear in unreal. A set of animations of the skeletal which don't work and a set for the model.
answered Feb 12 '16 at 09:23 AM
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