Fix SplineMeshComponents having Out of Bounds Pixels

Hi,

I have a problem with SplineMeshComponents that are placed along a spline by a blueprint. The placed meshes are a type of “goo” mesh and are placed along a spline with a little bit of overlap to hide gaps. The mesh has pretty rectangular bounds:

The problem is that some of the meshes are not rendered when they come close to an edge of the screen but would normally still be there, resulting in a flickering mesh, depending on the view angle. I noticed that the flickering meshes have Out of Bounds pixels and looked at the [doc page about fixing Out of Bound pixels][1]. But increasing the Bounds Scale of the spline meshes has no effect.

This is the spline (one of the meshes is selected):

And these are the Out of Bounds pixels:

Some of the meshes have pretty significant errors, while others have none. Changing the spline control points, changes what parts of the spline have the errors. The used material does not modify the vertex or pixel positions in any way.

Is there any other way to fix this? Is there a spline specific setting to fix this?