Mouse Pitch

I have went through the Project Settings and set Axis Mappings to Yaw(Mouse X Scale 1.0) and Pitch(Mouse Y Scale 1.0)

When I go to code it in my Avatar.h I have

UCLASS()
class EOF_EARLY_API AAvatar : public ACharacter
{
	GENERATED_BODY()
       	void SetupPlayerInputComponent(class UInputComponent * InputComponent) override;
	void Yaw(float amount);
	void Pitch(float amount);
};

                       //And in my Avatar.cpp I have
void AAvatar::SetupPlayerInputComponent(class UInputComponent * InputComponent)
{
	check(InputComponent);
	InputComponent -> BindAxis("Yaw", this, &AAvatar::Yaw);
	InputComponent -> BindAxis("Pitch", this, &AAvatar::Pitch);
}
void AAvatar::Yaw(float amount)
{
	AddControllerYawInput(200.0f * amount * GetWorld()->GetDeltaSeconds());
}

void AAvatar::Pitch(float amount)
{
	AddControllerPitchInput(200.0f * amount * GetWorld()->GetDeltaSeconds());
}

But for some reason when I go to test play, my mouse Y does not work, the Yaw(X Axis) works just fine.